Islandeity 0.385a - Gertrude, alchemy


Alchemy

  • Alchemy system added.
  • You can now create various different food effects.
  • You can combine the same ingredient using an item dropped from dew slime.
  • There are two effects at the moment: instant and climax.
  • Effects now go beyond the capped limit, from 45 to 100 when using created foods.
  • The system is still fairly basic, but you can play around with three different effects.

Recruitment

  • You can now talk to captives, although their conversation doesn't truly fit the situation. Other interaction dialogues will.
  • Encountering characters will match their personalities.

Personalities

  • Mistress personality added.

Clothing and Cosmetics

  • Added new hair: Unlocked with Mistress.
  • New outfit: Unlocked with Mistress.
  • Heels added: Unlocked with Mistress.
  • Added new lipstick.
  • Added new eyeliner.

Engage-room

  • Oral animations have all been updated; two versions were forced and willing.
  • Willing requires a hidden value, which is oral skill, which I haven't exposed just yet.
  • You can uncuff captive characters with high enough devotion (only humans)

Breaking/Converting

  • This will only occur in paired mode now, when both climaxes sync.
  • So far, there are only two conversion animations: to explain, when you warp a personality, they will switch to a new paired animation; this will only happen with Merrill and Mistress Break; others will happen in the future.

Animations

  • Oral animations have been completely overhauled.
  • 4 versions of “Forced”
  • 3 versions of “Willing”
  • New cuffed-paired animation.
  • New Paired Intimate Animation.
  • New Paired Mistress animation.
  • Mistress idle animation.

Exploration

  • The overhaul of combat has changed a lot; please get a feel for it and tell me how you feel.
  • Characters work based on ranged attacks now.
  • New enemy types were added: Fly traps, Npc, Dew slimes, and boars (Changed up)
  • Recruitment characters are now encountered in the jungle outskirts, (I left the debug room on for quick captives and goblins.)
  • Three new enemy types
  • New status effect
  • Boss fight.
  • The new dungeon area: Teotl's abandoned farms.
  • Slime drops a new item.
  • Rabbits added.
  • Added an option to defile back; this is only the temporary three default animations; it needs a lot more work for it to be cleaned up correctly. 

Inventory

  • Inventory has been completely cleaned up, and now it's all in a nice list so you can see all your items and sort them in order.
  • This was because I realized the inventory limit was too annoying and frustrating for both the developer and the player.
  • In the future, there will be a limit, but that will be a simple cap of 10x for each item. Later,  with progression, you can update the size.

Story

  • Gertrudes Quest Parts 1 and 2 can be completed. 
  • Merrill's face had a slight change.
  • You can now enter the city; if you've already passed Merrill's part, go up to the Teotl and ask her what to do next.
  • You can enter the city and move to three basic spots: the market, gate, and shop.
  • Ezzy's introduction scene.
  • Introduction of Sister Juniper.

New locations

  • Tavern
    • Tavern room
  • Holy camp
  • Alchemy room

There will be new areas added to the city, as I have planned: taverns and slums.

Other stuff

  • option to change name in settings menu is a temporary measure. 
  • There are a lot of bug fixes.
  • Thank you to the bug testers and ScionEyed for helping me find a lot of them.

Files

WINDOWS - PIXELDRAIN
External
Dec 09, 2023
WINDOWS - MEGA
External
Dec 09, 2023
LINUX - MEGA
External
Dec 09, 2023
LINUX - FASTUPLOAD
External
May 30, 2024
MAC - PIXELDRAIN
External
Dec 09, 2023
MAC - FASTUPLOAD
External
Dec 09, 2023
MAC - MEGA
External
Dec 09, 2023
LINUX - PIXELDRAIN
External
Dec 09, 2023
WINDOWS - FASTUPLOAD
External
Dec 09, 2023

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